![]() ![]() Completing a Rare/Epic gear challenge also makes it liable for Scaled Upgrade. After the challenge is complete, the gear then can be upgraded for the first time, unlocking its potential while also having its level increased. The gear has to be equipped when accomplishing said challenges for the game to consider it as completed. Rare and Epic Gear has special properties that can be unlocked by accomplishing a challenge necessary to unlock the effect, with Rare gear having one effect and Epic gear having two effects. Rare and Epic gear is looted from Rare and Epic Nemeses. It has no advantages above higher tier gear but can be upgraded without finishing prerequisite objectives. ![]() Common gear only has basic attributes and lacks any special properties. Swords can be broken and reforged any number of times, but it will not be upgraded past level 90.Ĭommon gear is looted from ordinary Nemeses. However, when the Olog that broke the sword is killed, Talion can recover it, and it's level will increase by 5. When Talion is killed by an Olog-hai, there is a chance that the Olog will break Talion's sword, rendering it inaccessible. Increase chance that enemy killed with this weapon to drop Mirian Increase Damage inflicted with this weapon This means, not accounting for higher-grade gem drops, to create one Perfect Gem alone requires players to collect 81 Regular grade gems of the same type. Player can create a higher grade gem by sacrificing three gems of one rank below it. Higher grades gems gives greater effects, but are more difficult to obtain. Gemstones are also available in different grades from Regular, Carved, Polished, Refined and Perfect, in descending order. Gems can be looted from treasure-carrying Uruks or collected as rewards from doing missions. These gemstones are divided into Warrior Gem, which gives attack boosts related effects Life gem, which has health-increasing and health-stealing effects and Wealth gem, which gives various bonuses depending on which slot its put in. Gear, with the exception of Unique Legendary sets and Talion's starting gear, can be destroyed and exchanged with Mirian.Įach gear slot has corresponding gemstone slot that adds useful effects to help Talion's performance. The equipment will automatically have its basic attribute scaled to the appropriate level, while special properties of Rare, Epic and Legendary gears will remain the same. Upgrade and Modification Scaled Upgrade Īll gear that is below Talion's level and currently has no uncompleted challenge can be upgraded by spending Mirian. Runes tend to have effects relate to followers and their abilities. Runes are unlocked after recovering the New Ring and determine the player's maximum focus. ![]() Cloaks tend to have effects related to stealth and stealth abilities. Armor tends to have effects that are related to damage received, immunities, and perks that activate after taking damage.Ĭloaks determine the effectiveness of the player's stealth. A hammer's charged headshots are also strong enough to knock Uruk captains off their foot.Īrmor determines the player's maximum Health. The blast is indiscriminate and damages Talion's allies and enemies alike. Hammer's charged projectile causes an AoE blast that staggers enemies around the impact.Longbow's charged projectile pierces through the target and hits anyone and anything further beyond within its trajectory.Bows do not have any special property to their Charged Shots.Ranged equipment have varying ammunition limit, which may increase when the gear is leveled up. Ranged weapons come in three different types that differ in their charged effects: Ranged weapons tend to have effects related to the effects of their projectile, or bonuses gained from hitting enemies with them. ![]() Hammers, Bows and, Longbows all fit in the ranged slot and determine the damage of Ranged Attacks, including Power Shot. Daggers tend to have effects relating to Stealth Kills and Quick Throw. Swords determine the damage dealt by Talion's basic attacks, Counters, Executions and Glaive Attack. Swords tend to have special effects relating to open, melee combat.ĭaggers determine damage dealt Stealth and Ground Executions. There are eight types of gear and six gear slots, each for a specific types of gear. ![]()
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